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I scorned henceforth that secondary, learned being whom education had pasted over him. And I would compare myself to a palimpsest; I shared the thrill of the scholar who beneath more recent script discovers. Those incantations of the Spring That made the heart a centre of miracles Grow formal, and the wonder-working bours Arise no more — no more. Something is dead. Think on the shame of dreams for deeds, The scandal of unnatural strife, The slur upon immortal needs, The treason done to life:. I don't know what God is. I don't know what death is. Jody Morse. Devil's Falls. Moon Magic.

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Fury Focused. Melissa Haag. The Helicon Muses Omnibus: Books Val St. Rebel Faerie. Rachel Morgan. Brenda Hiatt. PM Pevato. Anya Allyn. Music Box. Morgan Rice. Shadow Faerie. Christmas in Clearwater. Supernatural Chronicles: The Asgardians. Lauren M. The Rival Pack. Anita Oh. Paper Dolls. Dragon Riders. Elle Casey. Circle Magic. The Dauntless. Jillian Dodd. Glass Faerie. Sur real. Eva Truesdale. The Valiant. Stacy Claflin. Winged Warriors. After Chrom's success, Old Hubba asks for further assistance in the future, since there were still more out of control Einherjar, and, to thank him, sends Prince Marth to join Chrom's party.

While talking with Chrom's tactician , Marth mentions one day showing them his homeland, apparently not realizing his true nature. In spite of being referenced as Prince Marth, he shows knowledge of a certain warrior from the War of Heroes and acknowledges his Hero-King title. An aggressive Prince Marth, who had a different appearance from the first one, as noted by Chrom, is an enemy in later battles in Hubba's Outrealm.

Another Prince Marth is a member of the Archanean army fighting in an Outrealm that resembles Grannvale. When he is about to be sealed away, he notices the justice in Chrom's actions. A third Prince Marth appears in an Outrealm that resembles an abandoned fortress in Tellius as a member of the united forces of light under Sigurd. Convinced that Chrom's party was summoned to help Archanea's troops, King Marth chooses to trust them. With their help, the Archanean army defeats Jugdral's forces. However, Chrom's army soon returns under the guise of summoned troops once again, but this time fighting against the united Archanean and Valentian Army leading to their defeat.

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However, in the third battle, where Chrom's group finally would be able to seal the Einherjar, King Marth makes an alliance with Jugdral's forces. They considered the troops from outside of that Outrealm a bigger menace to peace. In spite of that, they're all eventually defeated and sealed forever. Marth traveled through a world where people fought for the excitation of combat and to better themselves, rather than for conquest. He heard a voice calling for him, suddenly finding himself in a Castle in the Astral Realm. He was helped by the people there and afterwards introduced himself and thanked the lord of the castle before departing curious to see that new world.

Later, Marth returns to the castle and shows interest in the lord's abilities, expressing his wish to face and bond with Corrin in combat. Red cards benefit from playing many Low Cost Units, generally 2 or lower, and the Hero King is no exception.

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His Series 1 SR has a more powerful Rally when compared to other characters' Rally skills, as Marth's continues into the opponent's turn, and as such is a great defensive tool in case your Rallied Units couldn't kill the opposing Main Character. His Starter Deck exclusive allows you to pull enemy Rearguard Units to the Vanguard whenever a Cost 2 or lower Unit is deployed, giving you an easy way to stop your opponent from hiding all their supportive cards - or even their Main Character - behind cannon fodder. While slightly less powerful, his low Cost cards still bring strength to the table as well.

His Series 4 N card, meanwhile, has the Emblem of Destiny, allowing you to draw a card and then place a card from your hand on top of your deck, meaning you can avoid self-Supports in battle. It also has an ability allowing you to look at one of your Orb cards, letting you know what to take should your Main Character take a hit in battle. Marth appears on a t-shirt called Marth tee as part of the Miitomo x Fire Emblem collaboration event.

The artwork featured on the shirt is from Fire Emblem Heroes. Altea's prince "He returned to the war-devastated Altea and worked to restore his homeland. Recently he has been making preparations to succeed the throne. He was later crowned king. As the leader of the United Kingdom of Archanea, He worked tirelessly to help rebuild the ruined kingdom. He worked tirelessly to reconstruct the ruined land, but soon had to fight another war against the revived shadow dragon However, this choice of name is ironic, as their personalities are not similar.

The god Mars was described as uncontrollable and violent, whereas Marth's character is more suited to an anime hero or to romanticized perceptions of medieval nobility. The official romanization of 'Marth' comes from the fact that the Japanese language uses the same phonetic to represent "th" and "s" sounds. Sign In Don't have an account? Start a Wiki.

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Contents [ show ]. Subjective: The following part of this article is subjective to the editor's writing. Base Stats Edit Rarity:. Enliron - Facinna. Gleamstone - Shield of Flames. O, Soul Aflame! Related Media. Categories :. Cancel Save. Rapier Iron Sword. Sword - D. Steel Sword Rapier Vulnerary. Aptitude Charm. Sword - C. Sword - A. Noble Rapier. Exalted Falchion. Dancing Blade Charm. Steel Sword. Silver Sword Pivot. Falchion Pivot. Escape Route 1. Escape Route 2. Escape Route 3. Spur Spd 1. Spur Spd 2. Spur Spd 3. Ardent Service Rally Speed.

Wings of Mercy 1. Wings of Mercy 2. Wings of Mercy 3. Spur Atk 1. Drive Atk 1.

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Binding Shield. Infantry Flash 1. Infantry Flash 2. Infantry Flash 3. Sword - E. The betrayed prince of the Kingdom of Altea, the blood of the hero Anri flows in Marth's veins.

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He was forced into exile when the kingdom of Dolua invaded Altea. Then, wielding his divine sword Falchion, he led a revolt and defeated the dark dragon Medus. Afterwards, Altea was annihilated by King Hardin of Akanea. Marth is a magnificient swordsman. While his swordplay is faster than that of Link, he lacks power, and his quickness is offset by a marginal endurance. His Shield Breaker gains power the longer it's held. The tip of Marth's blade causes the most damage, so you should try to create adequate distance between you and your enemy to graceful strike with that point.

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Marth's dolphin Slash is fast and powerful, but it leaves him vulnerable upon landing. Marth uses Counter to block a foe's attack and deal a return strike. If you're fighting a Counter-happy Marth, grab him. The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Dolhr and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus.

However, Altea was then invaded by King Hardin of Archanea and eventually destroyed. Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. The first hero from the Fire Emblem series, Marth is the prince of Altea and descendent of the hero Anri. In Smash Bros.

Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. Marth's side special Dancing Blade is a four-stage attack.

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Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes. Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit!