Originally published under title: The wicked pigeon ladies in the garden. New York : Knopf, When a twelve-year-old evil genius tries to restore his family fortune by capturing a fairy and demanding a ransom in gold, the fairies fight back with magic, technology, and a particularly nasty troll.
When eleven-year-old Gregor and his two-year-old sister are pulled into a strange underground world, they trigger an epic battle involving men, bats, rats, cockroaches, and spiders while on a quest foretold by ancient prophecy. On his eleventh birthday Will Stanton discovers that he is the last of the Old Ones, destined to seek the six magical Signs that will enable the Old Ones to triumph over the evil forces of the Dark. Having jumped into the fantasy land of Luster, Cara joins Lightfoot the unicorn in the search for Queen Arabella Skydancer.
Ten-year-old Apple, who can't wait to be a witch like her mother, tries to use a spell to teach pesky Barnaby a lesson and gets into serious trouble. When the Grace children go to stay at their Great Aunt Lucinda's worn Victorian house, they discover a field guide to fairies and other creatures and begin to have some unusual experiences.
Thirteen-year-old Nita, tormented by a gang of bullies because she won't fight back, finds the help she needs in a library book on wizardry which guides her into another dimension. Faced with a dull summer in the city, Jane, Mark, Katharine, and Martha suddenly find themselves involved in a series of extraordinary adventures after Jane discovers an ordinary-looking coin that seems to grant wishes.
A tiny fairy, who hates people because they are always destroying her houses and cannot see her, finds a special Person and a splendid house. The personal quests of a young witch who aspires to be a villain and a young thief who is determined to become a hero intersect in a swampy bog. A young man with a mysterious past and a penchant for inventing things leaves the troll who raised him, meets an unhappy princess he has loved from afar, and discovers a plot against her and her father.
Hitty is a doll of great charm and character. One glance at her portrait will show that she is no ordinary doll. Hitty, or Mehitable as she was really named, was made in the early s for Phoebe Preble, a little girl from Maine. This is the story of Hitty's years with Phoebe, and the many that follow in the life of a well-loved doll.
Touch enlists the help of The Great Chaffalo, a ghostly magician, to thwart his great-uncle's plans to put Touch into the orphan house and swindle The Red Raven Inn away from Miss Sally. Kaeldra, an outsider adopted by an Elythian family as a baby, possesses the power to understand dragons and uses this power to try to save her younger sister, who needs dragon's milk to recover from an illness.
After learning that humans are headed toward his hidden home, Firedrake, a silver dragon, is joined by a brownie and an orphan boy in a quest to find the legendary valley known as the Rim of Heaven, encountering friendly and unfriendly creatures along the way, and struggling to evade the relentless pursuit of an old enemy. When their father is kidnapped and danger looms, the Strega-Borgia children, their mysterious new nanny, and a giant tarantula use magic and actual trips through the Internet to bring peace to their Scottish castle.
When twelve-year-old friends Milo and Doug, along with Doug's slightly older cousin, discover a "fountain of youth" in the backyard, it leads to a series of improbable and eventually dangerous adventures. Nine-year-old Andrea orders wings through the mail with a guarantee to fly. Incredibly, they work, but there is a frightening side effect.
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Young Otto comes to the rescue when he discovers that his family and city are the last remnants of an ancient magical world now under threat from the Normal Police. Odge Gribble, a young hag, joins an old wizard, a gentle fey, and a giant ogre on a journey from their magical island kingdom to London through a tunnel which opens every nine years for nine days, to try and rescue the young prince who had been stolen as an infant nine years before.
Read about the exploits of the Moomintrolls in this series. This ingenious fantasy centeres around Milo, a bored ten-year-old who comes home to find a large toy tollbooth sitting in his room. Joining forces with a watchdog named Tock, Milo drives through the tollbooth's gates and begins a memorable journey. He meets such characters as the foolish, yet lovable Humbug, the Mathemagician, and the not-so-wicked "Which," Faintly Macabre, who gives Milo the "impossible" mission of returning two princesses to the Kingdom of Wisdom The most beautiful and gifted princess in the kingdom has a spell put on her at birth that she will be ordinary and then takes matters into her own hands when she grows up to avoid being married to a dreary prince.
Chris finds a magic stone and becomes the focus of interest for an association of witches, one of whom wants him to become her successor. The story of the adventures in space and time of Meg, Charles Wallace, and Calvin O'Keefe while searching for Meg's father, a scientist who disappeared while engaged in secret government research. Fantasy series about the Hall family, set in Concord, Massachusetts. A king's oversight causes near-bankruptcy of the kingdom and forces the prince to seek his fortune elsewhere. In this novel based on the story of Cinderella, Ella struggles against the childhood curse that forces her to obey any order given to her.
Four English schoolchildren find their way through the back of a wardrobe into the magic land of Narnia and assist Aslan, the golden lion, to triumph over the White Witch, who has cursed the land with eternal winter. The Pickles are new to Midnight Gulch, Tennessee, a town which legend says was once magic--but Felicity is convinced the magic is still there, and with the help of her new friend Jonah the Beedle she hopes to bring the magic back.
Hob, the friendly spirit who lives under the stairs and protects the house, must do battle with a variety of evil beings trying to take control of his family's home. Alia and her best friend Kay long to join the Keentens, a sisterhood of warrior women, but after a punishment caring for captives, Alia begins to question everything that once was certain in her life.
Feeling that she is neither fully human nor "Folk," a changeling learns her true identity and attempts to find the human child whose place she had been given. Having been turned into a frog by a hag, a frog-prince makes the best of his new life as he mates, raises a family, and instills a new kind of thinking into his frog family. Charlie Bone's life with his widowed mother and two grandmothers undergoes a dramatic change when he discovers that he can hear people in photographs talking. Arthur Penhaligon is supposed to die at a young age, but is saved by a key that is shaped like the minute hand of a clock.
The key causes bizarre creatures to come from another realm, bringing with them a plague. A man named Mister Monday will stop at nothing to get the key back. Arthur goes to a mysterious house that only he can see, so that he can learn the truth about himself and the key. Miniature people who live in an old country house by borrowing things from the humans are forced to emigrate from their home under the clock. Twelve-year-old Sunny Nwazue, an American-born albino child of Nigerian parents, moves with her family back to Nigeria, where she learns that she has latent magical powers which she and three similarly gifted friends use to catch a serial killer.
When a newborn bat named Shade but sometimes called "Runt" becomes separated from his colony during migration, he grows in ways that prepare him for even greater journeys. While entranced by the seals that swim off the shore of the Maine island she visits during holidays, sixth grader Molly befriends an interesting girl her age who seems different from other humans. Four young misfits find themselves living in a strictly disciplined temple community where they become friends while also learning to do crafts and to use their powers, especially magic.
When Olivia wishes for a fairy godmother, she encounters a Fairy Godmother Grade C, still in training and limited in powers, who takes her on her rounds in New York City. A young witch-to-be named Tiffany teams up with the Wee Free Men, a clan of six-inch-high blue men, to rescue her baby brother and ward off a sinister invasion from Fairyland.
Spirited young Fer travels through the Way to a magical world in which beings part human and part animal serve an evil ruler known as the Lady, and where she hopes to learn about her long-lost parents and her own identitiy. When a fifteen-year-old Mandrian princess makes a wish in a wizard's circle, she winds up on Earth alone and without the ability and desire to return to home.
Because only he can read the magical map, young, weak and timid Rowan joins six other villagers to climb a mountain and try to restore their water supply, as fears of a dragon and other horrors threaten to drive them back. After learning that she is the Princess, Jenna is whisked from her home and carried toward safety by the Extraordinary Wizard, those she always believed were her father and brother, and a young guard known only as Boy pursued by agents of those who killed her mother ten years earlier.
Pursued by greedy villains, two boys on a quest to save innocent lives meet the banished queen whose son was stolen by Rumpelstiltskin eleven years earlier, and she provides much more than the answer they seek. From the age of seven when she became scullery maid in a castle, Molly has seen visions of the future which, years later, lead her and friend Tobias on an adventure to keep Alaric, the heir to the throne, safe from a curse.
Two brothers have a grand time wishing for all sorts of things with the help of a magic cube the younger brother finds in the playground. Thirteen-year-old Twig, having always looked and felt different from his woodtroll family, learns that he is adopted and travels out of his Deepwoods home to find the place where he belongs. With the help of his magical protector, Golux, Prince Zorna performs impossible tasks to win the hand of Princess Saralina. Ben-Mussy, a second-class junior wizard, bungles a spell during his Junior Wizard exams and ends up in Penny Woods where he meets Joel and Gemma and their adventures begin.
A young wizard, who runs a school to teach wizards, looks forward to a quiet summer off but is drawn into adventures with princesses, unicorns, and ghosts instead. The continuing adventures of the Mennyms, a family of life-size rag dolls pretending to be human, as they try to cope with a series of ardent admirers whose attentions threaten to pierce the family's veil of secrecy. Years after the legend of the Lost Land, the descendents of Lord Trevelyan find themselves transported to the hidden realms of West Cornwall.
A gift of a toy castle, complete with silver knight, introduces William to an adventure involving magic and a personal quest. Bored with traditional palace life, Princess Cimorene travels to the Mountains of Morning where she is befriended by a group of powerful dragons and joins in their struggle to protect their kingdom from being taken over by disreputable wizards. Young Arthur meets a dragon and comes to accept him as a friend and mentor.
Gifted with the unusual ability to embroider the very fabric of life, sixteen-year-old Adelice is summoned by Manipulation Services to become a Spinster, a move that will separate her from her beloved family and home forever. As the seventh child born of the union of two seventh children, fourteen-year-old Thea has not fulfilled her parents' hope of having special magical powers, and they try a last, desperate measure before sending her to a school for those with no magical ability.
A boy fleeing from criminal charges falls in with a charlatan, his dwarf attendant, and an urchin girl, travels with them about the kingdom of Westmark, and ultimately arrives at the palace where the king is grieving over the loss of his daughter. When fifteen-year-old Alexander Cold accompanies his individualistic grandmother on an expedition to find a humanoid Beast in the Amazon, he experiences ancient wonders and a supernatural world as he tries to avert disaster for the Indians.
From the moment he knows that he is destined to be a vampire, Chris thirsts for the blood of people around him while also struggling to remain human. Danica Shardae is an avian shapeshifter, and the golden hawk's form in which she takes to the sky is as natural to her as the human one that graces her on land. As heir to the avian throne, she'll do anything in her power to stop this war-even accept Zane Cobriana, the terrifying leader of her kind's greatest enemy, as her pair bond and make the two royal families one.
The Darkling rules Ravka from his shadow throne. Alina forges new alliances as she and Mal search for Morozova's last amplifier. But as she begins to unravel the Darkling's secrets, she reveals a past that alters her understanding of the bond they share and the power she wields. In accordance with prophecy, Avalon's existence is threatened in the year that stars stop shining and at the time when both the dark child and Merlin's heir are to be revealed. Soon after Peter, an orphan, sets sail from England on the ship Never Land, he befriends and assists Molly, a young Starcatcher, whose mission is to guard a trunk of magical stardust from a greedy pirate and the native inhabitants of a remote island.
In long-ago China, Prince Zong, the mortal young Starlord chosen to save humankind from destruction, joins the twin outlaws, White Streak and Black Whirlwind, to fight the Lord of the Dead and his demon hordes. Fourteen year-old Dayven is devastated when he learns he has wizard powers, since wizards are considered to be disloyal deceivers who believe in nothing, until he undergoes wizard training and discovers a new way of looking at the world that will change his values, friendships, and future. In the early twentieth century in Swampsea, seventeen-year-old Briony, who can see the spirits that haunt the marshes around their town, feels responsible for her twin sister's horrible injury until a young man enters their lives and exposes secrets that even Briony does not know about.
When seventeen-year-old Tana wakes up following a party in the aftermath of a violent vampire attack, she travels to Coldtown, a quarantined Massachusetts city full of vampires, with her ex-boyfriend and a mysterious vampire boy in tow. Otter is a girl of the Shadowed People, a tribe of women, and she is born to be a binder, a woman whose power it is to tie the knots that bind the dead--but she is also destined to remake her world. Troubled by family problems, Henry finds his life taking a whole new dimension when he and his friend, old Mr. Fogarty, become involved with Prince Pyrgus Malvae who has been sent from the faerie world in order to escape the treacherous Faeries of the Night.
While walking through a yellow mist, two fifteen-year-old classmates are transported to a world that resembles Roman Britain during the first century A. D, where they witness real magic and join a tribe of Celtic warriors as they battle Roman invaders. In Regency England, when fourteen-year-old Kat discovers she has magical powers, she tries to use them to rescue her sister from marrying a man she does not love.
Thirteen-year-old Jonathon, feared and hated by the brown-eyed Valley people because of his blue eyes, tries to find answers to his true identity in the Red Mountains, home of the Dalriada, a mountain people with magnificent horses, mystical powers, and blue eyes like his. In a world where some people are born with extreme and often-feared skills called Graces, Katsa struggles for redemption from her own horrifying Grace, the Grace of killing, and teams up with another young fighter to save their land from a corrupt king. Relates the intertwining fates of former street gang leader Han Alister and headstrong Princess Raisa, as Han takes possession of an amulet that once belonged to an evil wizard and Raisa uncovers a conspiracy in the Grey Wolf Court.
Calwyn, a young priestess of ice magic, or "chantment," joins with other chanters who have different magical skills to fight a sorcerer who wants to claim all powers for his own. A manuscript from the lost civilization of Edil-Amarandah chronicles the experiences of sixteen-year-old Maerad, an orphan gifted in the magic and power of the Bards, as she escapes from slavery and begins to learn how to use her Gift to stave off the evil Darkness that threatens to consume her world.
In late twelfth-century England, a thirteen-year-old boy named Arthur recounts how Merlin gives him a magical seeing stone which shows him images of the legendary King Arthur, the events of whose life seem to have many parallels to his own. In a dystopian kingdom where the classes are separated by the languages they speak, Charlaina "Charlie" Hart has a secret gift that is revealed when she meets a mysterious young man named Max. When the magic that protects their Valley starts to fail, Tilja and her companions journey into the evil Empire to find the ancient magician Faheel, who originally cast those spells.
In India, a healer invites twelve-year-old Anand to join him on a quest to return a magical conch to its safe and rightful home, high in the Himalayan mountains. In nineteenth-century England, a powerful sorcerer and King of the Goblins chooses Kate, the elder of two orphan girls recently arrived at their ancestral home, Hallow Hill, to be his bride and queen.
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Haunted by disturbing dreams and terrifying visions, a teenaged girl in a paranormal witness protection program must remember her past and why she has strange abilities before a magic-wielding serial killer hunts her down. Seventeen-year-old Jessica, adopted and raised in Pennsylvania, learns that she is descended from a royal line of Romanian vampires and that she is betrothed to a vampire prince, who poses as a foreign exchange student while courting her.
Jack was eleven when the berserkers loomed out of the fog and nabbed him. After she is chosen to be "Bearer-of-the-god," Mirany questions the established order and sets out, along with a musician and a scribe, to find the legitimate heir of the religious leader known as the Archon. When fifteen-year-old Will is rejected by battleschool, he becomes the reluctant apprentice to the mysterious Ranger Halt, and winds up protecting the kingdom from danger.
Twelve-year-old Meggie learns that her father, who repairs and binds books for a living, can "read" fictional characters to life when one of those characters abducts them and tries to force him into service. While apprenticed to the witch woman Euny, a young girl struggles to save her family from the evil machinations of her power-hungry aunt Meroot. Looking for excitement, Coraline ventures through a mysterious door into a world that is similar, yet disturbingly different from her own, where she must challenge a gruesome entity in order to save herself, her parents, and the souls of three others.
While exploring a church that is being razed in a Manchester slum, four English children are drawn into another world where they are compelled to combat the evil power which grips most of the land. When Tashi, the rigidly formal sixteen-year-old Fourth Crown Princess of the Blue Crescent Islands, reluctantly weds roguish eighteen-year-old Prince Ramil of Gerfal, their religious, cultural, and personal differences threaten to end their political alliance and put both countries at the mercy of a fearsome warlord.
On her way to marry a prince she's never met, Princess Anidori is betrayed by her guards and her lady-in-waiting and must become a goose girl to survive until she can reveal her true identity and reclaim the crown that is rightfully hers. Princess Torina, who has the ability to see the future, and her friend Landen, who seeks a sword that belongs to his conquered kingdom, are separated when a treacherous murderer gains power, but from exile each works to restore peace and the rightful rulers. Long after the disappearance of Snow White's stepmother, the witch trapped in her mirror manipulates a desperate peasant and a merchant's daughter to seek the magic she needs to gain her freedom, but the girls show her a power far greater.
When her father is killed, princess Thirrin Freer Strong-In-The-Arm Lindenshield becomes queen of Icemark and searches for a way to protect her people and their homeland from invaders from the Polypontian Empire. Overseen by Madam Irma Pince , the library is where students can go to peruse or borrow books to supplement their studies or for personal enjoyment. The library closes at 8 pm. The Trophy Room is where awards, trophies, cups, plates, shields, statues, and medals are kept in crystal glass displays. This room also contains a list of Head Boys and Head Girls.
Probably, in , the Triwizard Cup was placed here as well. The Trophy Room is connected to an Armour Gallery. The Third Floor Corridor on the right side of the Castle was out of bounds during the — school year because it was the access point to the Chambers where the Philosopher's Stone was being hidden. Fluffy , a three-headed dog owned by Rubeus Hagrid , guarded a trap door that led into the Chambers. The Restricted Section is an area in fourth floor section of the Hogwarts Library closed off by a rope and only accessible to students with permission from a professor.
In order to enter, they must present a signed note from a professor. The books within the Restricted Section typically discuss the Dark Arts or other information not for the general public or young children. They may be studied by older students for Defence Against the Dark Arts. This study area is a library on the fourth floor of Hogwarts Castle, located near Classroom 4F. There is a secret passageway hidden behind a bookshelf which leads to the Seventh-floor corridor , just opposite a portrait of Sir Cadogan , as well as another behind a tapestry, which Hermione Granger accessed using Draconifors.
There is a large fireplace, and a door leading to the Fourth Floor Corridor. This room is where the Mirror of Erised was kept from September to December and where Harry saw the image of himself and his deceased relatives including his parents. After this it was moved under orders from Dumbledore to protect the Philosopher's Stone. This is the bathroom where Graham Montague appeared after entering the Vanishing Cabinet in The office had a fireplace. It also had two closets, the teacher's desk and a table. Behind a curtain was Cuthbert's bed, although since becoming a ghost it is unlikely that he used it.
This is a special bathroom that is restricted to use by school Prefects , Head Boys , Head Girls and Quidditch captains. It is located on the fifth floor behind the fourth door to the left of a statue of Boris the Bewildered , which only opens when given the correct password , which when mentioned in the fourth book; by Cedric Diggory, is 'Pine Fresh. This is where both Art and Muggle Art classes are taught at Hogwarts. This classroom has six easels, three paintings on the walls, a cabinet, a table, and the teacher's desk.
It is in this classroom that both the Music and Muggle Music classes are taught at Hogwarts. It includes a professor's office and some kind of birds that Draco Malfoy used in his plan to mend the Vanishing Cabinet in the Room of Requirement. It is very similar to the Seventh-floor corridor.
This is a large hall located on the sixth floor of Hogwarts Castle. There is a huge fireplace in the centre of the room and some portraits hung on the walls. There are various suits of armour, which guard the room after the sun is down. This bathroom has not been used since sometime prior to In that year, Fred and George Weasley moved their shop from a bathroom on the seventh floor to this one.
It includes some desks, a bookcase and a lectern for the professor. Fairly roomy, this office included a fireplace with two large sofas surrounding it, a round dinner table big enough to sit ten people and access to a private balcony. It had enough space to hold a Christmas party. Also, the room has two entrance doors, with at least one connecting to the sixth floor. This room is a secret room at Hogwarts that notes students' various achievements. It can be accessed via the portrait of Vindictus Viridian on the Grand Staircase.
It is not to be confused with the Trophy Room. The Ravenclaw Head's office is the thirteenth window from the right of the West Tower. The office contains portraits , a desk, and sleeping quarters. This was where Sirius Black was held captive, awaiting the Dementor's Kiss in The Room of Requirement is a secret room in Hogwarts that only appears when a person is in great need of it.
The room then transforms itself into whatever the witch or wizard needs it to be at that moment. It is located on the seventh floor of Hogwarts Castle. It includes number charts, a blackboard and large rows of tables for students to sit in. It may also be where Advanced Arithmancy Studies is taught. This corridor contains the portrait of the Fat Lady that serves as the entrance to Gryffindor Tower. The corridor is at least one turn away from the Grand Staircase. In the school year , security trolls were stationed here to protect the Fat Lady following the attack on her by Sirius Black.
This wing has hundreds of bookshelves lined along the walls and various tables and furniture placed around the room. It serves the Castle as a reading room and study hall. There are two entrances; one in the seventh floor corridor and the other by the Fat Lady 's portrait. This bathroom is accessible through a portrait in the reading room, as well as a door on the other side of the castle.
It was unused prior to , by which time Fred and George Weasley had taken up residence there and set up their own shop for Gryffindor students. In , the twins abandoned the bathroom and set up their shop in a different bathroom on the sixth floor in the Glanmore Peakes' Corridor. This is where Divination classes are taught at Hogwarts.
It is located in the North Tower. It is accessible through a circular trapdoor and is described as looking like a cross between somebody's attic and an old-fashioned teashop. The Divination Staircase leads to this classroom. This office is the workplace and residence of the Divination professor. It is located up a small staircase from the Divination Classroom. The Astronomy Tower is the tallest tower at Hogwarts Castle surrounded by a parapet and turret.
It is where students study the stars and planets through their telescopes in Astronomy lessons with Professor Aurora Sinistra. This is usually done at midnight where the stars are best seen. The tower is usually out-of-bounds except for classes. All the way down from the boathouse you can see the huge window of the Astronomy Tower. Located within this tower is the Astronomy Corridor , Astronomy reading room , Astronomy classroom , Astronomy stairwell , Astronomy department and the Astronomy Room.
In , Hogwarts' headmaster, Albus Dumbledore was killed here on this tower by his eventual successor, Severus Snape. However, it was planned between Dumbledore and Snape to spare Draco Malfoy being a murderer and spare the headmaster from a slow painful death. This was because Dumbledore's hand was poisoned by a dangerous curse created by Tom Marvolo Riddle, to protect his Horcrux Marvolo Gaunt's ring.
The Bell Towers are two towers that rise over the main entrance to the Herbology Greenhouses. Between the two towers are a set of double wooden doors which lead along the Ground Floor Corridor. Inside the left Bell Tower is Filch's Office. The Clock Tower does not begin at the Ground Floor level. Because it is placed on top of a hill, the Tower begins at the Third Floor level. When you enter the Tower, there is a huge space, like an Entrance Hall with flights of wooden stairs at the right and left side.
The first landing is at the Fourth Floor level. It is at this landing that are the clock's gears and face. This same corridor connects the Tower to the remaining castle. If you go up another flight of wooden stairs, you will get to another landing, this time at the Fifth Floor level. It is in this landing that are the clock's bells; some massive gold and copper bells. There is another corridor at this landing; like the other, it links the Tower to the main castle.
This tower seems to be used as a prison. It has several prison cells, with the topmost being at the roof. The cells are not, however, charmed or otherwise protected against breaking-in from the outside. It has seven floors. Minerva McGonagall 's office is located on the first floor of this tower. The Defence Against the Dark Arts staircase runs through the centre of this tower. This tower is probably the most prominent and recognisable feature of Hogwarts Castle.
The tower is a circular shape and has a cone shaped roof. The Grand Staircase is located here, and at the top of this tower, are three smaller towers which make up the Headmaster's tower and serve as the Headmaster's office and residence. A Password is required to enter it, which is spoken to the portrait. A circular hole is behind the painting, leading to the Common room , which is a circular room where Gryffindor students can relax after a long day of studying.
The Common room is full of squashy armchairs, tables, and a bulletin board where school notices, ads, lost posters, etc. A window looks out onto the grounds of the school, and a large fireplace dominates one wall. The Gryffindor dormitories are also located in the Tower, with two doors leading off from the Common room that open to spiral staircases.erp.oceanbaycommunity.com/chaucers-canterbury-tales-selected-an.php
The Magical Door Series Book 2: My Brother's Magical School
One of them leads to the girls dormitory, the other to the boys. The stairs to the girls dormitories are enchanted to become a slide if any boy attempts to climb them, but not vice-versa, since it was deemed that girls were more trustworthy than boys. The Headmaster's office is located within this tower. To gain entrance, a password must be given to a stone gargoyle, which will move aside at the correct password to reveal a spiral staircase with moving steps.
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The office is a circular room with windows, decorated with portraits of previous Headmasters including Dilys Derwent and Phineas Nigellus Black. Many magical instruments are kept here, such as the Sorting Hat and the Pensieve. The Hospital Tower has a semi-ovular shape. It is located on one side of The Quad and is at the end of the hospital corridor which connects the Clock Tower to the rest of the castle. On the first floor of the tower is the Hospital Wing and school matron's office.
There is also a staircase that leads to the fourth-floor corridor and, by extension, to the Grand Staircase. The North Tower is one of the many towers in the castle. The tower is the location for Divination classes and the Divination teacher's office. The entrance consists of a ladder leading through a trap door. The Ravenclaw Tower is located on the west side of Hogwarts, the staircase leading up to the common room is presumably located on the fifth floor, and is the location of the Ravenclaw common room and dormitories.
The entrance to the room is at the top of a spiral staircase, and is a door without doorknob or keyhole but a bronze knocker in the shape of an eagle. In order to enter the room, you must answer a question asked by the eagle knocker; if you answer wrong, you must wait for someone who gets it right. This is one of the four towers surrounding The Quad. It overlooks the Stone Bridge. The first floor landing of the tower goes over here connecting the First-floor corridor to the Stone Bridge. The gamekeeper's hut is located on the edge of the Forbidden Forest.
Rubeus Hagrid , the gamekeeper during Harry Potter 's time at Hogwarts, lived here for many years. As its name suggests, it is strictly off limits to students - except in the case of detention, or Care of Magical Creatures lessons that occasionally take place there. Of course, with the various dangerous creatures, such as centaurs , Thestrals , unicorns , Hippogriffs and Acromantula living in the Forest, few students would probably even want to venture into it.
There are at least three greenhouses in which Herbology classes are held, under Professor Sprout 's supervision. Greenhouse Three is restricted to students as it houses dangerous plants such as Venomous Tentaculas , Mandrakes , and others. The Great Lake is a large body of water located to the south of the castle.
It is about half a mile in diameter and the Hogwarts plumbing network drains into it. It is home to a giant squid and a colony of Merpeople. The lake was also used as the site of the Second Task of the Triwizard Tournament. The school has its own Quidditch pitch where each house's Quidditch teams practise and play games against each other. Each year will see a total of six inter-house matches, along with numerous training sessions by each house team.
The Quidditch Gate is the entrance to the Quidditch Pitch. It is flanked by two stone structures which resemble two of the spectator towers surrounding the pitch. Inside the gate, several trophies and shields are housed. Through the gates leads to a steep winding downhill decent from the vicinity of the Wooden Bridge. The gates would be opened on the first day of term and carriages pulled by Thestrals would take students up to the castle.
The Entrance Gates are made of magnificent wrought iron and are flanked by two columns topped with statues of winged boars. Just a few yards from the gates is a small guardhouse with a tall chimney. This cloister seems to be one of the older parts of the castle and the ceiling and walls are dilapidated. It also leads to the Wooden Bridge. The Wooden Bridge is a feature of Hogwarts Castle. The bridge appears derelict, and is constructed of wood beams which extend to the floor of the ravine it lays across.
The roof of the Wooden Bridge is sagging and appears thatched and tarred. The bridge blends in with the natural environment surrounding it. At the end of the Wooden Bridge there is a small stone gazebo with benches. Outside of it is the Sundial Garden. Given its unstable look it is possibly held up by magic. The grounds are flat, short-cut grassy areas and are located near the Herbology greenhouses.
It is overlooked by the Training Grounds Tower. Located on the shores of the Lake, it is the final resting place of Albus Dumbledore , who willingly gave his life in the service of the Order of the Phoenix fighting Lord Voldemort 's Death Eaters in the course of the Second Wizarding War.
It is, presumably, the place where damaged copies of The Monster Book of Monsters are repaired. The Cauldron cupboard is one of the rooms seen on the Marauder's Map. It is possibly a store room where cauldrons are kept. It is possible that the cupboard is close to the Potions Classroom or Snape's provisions cupboard. It is possibly an illegal store, because when a Hogwarts Professor bursts in the students inside it run out of the room. It is possibly the place where Stink Bombs and Dungbombs are sold. Throughout the Harry Potter films , Hogwarts Castle has changed significantly:.
In the Philosopher's Stone film, only the parts of the castle that were needed for the film were created. This means that many areas of Hogwarts were missed. Areas of the castle included in the film were:. But, the main shape of Hogwarts is still there:. The Order of the Phoenix film sees the least changes as nothing noticeable happens to the castle. Hogwarts Castle minutes before the Battle of Hogwarts. Hogwarts after the Battle of Hogwarts. While omitted from Harry Potter and the Deathly Hallows: Part 1 aside from a brief cameo appearance, once the film was released, it was shown that although the third film had the highest number of modifications to date, Deathly Hallows: Part 2 has arguably the highest number of changes to prominent features and locations in and around Hogwarts.
The noticeable changes to the castle are as follows:. It should be noted that the castle shown burning in the teaser poster is actually the look of Hogwarts in Half-Blood Prince. Most of these modifications were made in order to make the castle more convenient for the battle scene in the film. Changes were also made to match the tone of the film, as many of the fanciful elements of the castle that were present in the previous films were removed to match the darker and more violent tone of the final film.
Many of these edits to the castle's layout throughout the films can be explained as the effect of the school's ability to change its architecture by magic. However, certain elements, such as the Ravenclaw Tower , can be considered to have always been a part of the castle and simply never seen until the film they are introduced in, and the movement of the Viaduct and the redesign of the Grand Staircase in Deathly Hallows.
The grounds around the castle seem to have change great throughout the films too, most notably in Prisoner of Azkaban and Deathly Hallows Part 2. It includes:. Although it is based on the castle seen in Half-Blood Prince , most of it is missing and it differs greatly from the one seen in the films:.
The castle seen during the ride is Hogwarts as seen in Half-Blood Prince , but there are some differences:. The castle seen here is the same as seen in the first film. Presumably this is because it includes the Entrance Hall Antechamber which only appears in the first three films ; also, the Central and Bell Towers have the shape used from the third film onwards. However, the Clock Tower is not connected to the castle like in the films. Additionally, it seems that the Whomping Willow will change location from the second to third year as it does in the films.
The North Tower also receives its own courtyard, the North Tower courtyard. However, there are some differences. The Boathouse , the Training Grounds Tower and the Stone Bridge tower remain unchanged, and there are two Viaducts : one connecting the Viaduct Courtyard to the Viaduct Entrance , and the other connecting the same courtyard to the grounds, as it does in the last film adaptation.
Despite that, the two checkpoint towers are not there.
Finally, the Defence Against the Dark Arts tower is still there. The Hogwarts Castle shown in cutscenes, etc. However, there are some changes present:. Sign In Don't have an account? Start a Wiki. You may be looking for the school itself. Contents [ show ]. Main article: Chamber of Secrets. Towering stone pillars entwined with more serpents, rose to a ceiling lost in darkness, casting long, black shadows through the odd, greenish gloom that filled the place. Main article: Dungeons. Main article: Dungeon cupboard. Main article: Deathday Party Hall. Main article: Potions Classroom. Main article: Potions basement.
Main article: Severus Snape's office. Main article: Slytherin Dungeon. Main article: Philosopher's Stone chambers. Main article: Hufflepuff Basement. Lots of yellow hangings, and fat armchairs, and little underground tunnels leading to the dormitories, all of which have perfectly round doors, like barrel tops " —Description [src]. Main article: Hogwarts kitchen. Main article: Boathouse. Main article: Ground floor. Main article: Entrance Hall. Main article: Chamber of Reception. Main article: Viaduct Courtyard. Main article: Great Hall. Main article: Staffroom. Main article: Room Main article: Middle Courtyard.
Main article: Transfiguration department.