Words as feelings
Set around the year B. In order to keep up the morale of his followers while on the road, Abraham gives a sermon that sums up God's creation of the universe. By illustrating this sermon with stock footage and special-effects shots, the producers attempt to make a connection between sermons of old and popular entertainments of today.
From there, the twists and turns of the Old Testament are treated like a soap opera.
- A Collection of Christian poems and thoughts.
- In The Beginning God Had A Problem.
- About This Game.
- Almighty Dolla.
- "At the beginning" or "In the beginning"? | Dicas de Inglês.
- You may ask, what’s so special about this particular game project?.
Family dramas take center stage, whether it's God testing Abraham by telling him to kill his son in sacrifice, Joseph gaining power in Egypt after being sold to slave traders by his brothers, or one of the many other stories of brothers fighting Cain and Abel , Isaac and Ishmael , etc. Many events are visualized such as the plagues and the parting of the Red Sea , to name but two.
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BEGINNING | meaning in the Cambridge English Dictionary
Unsourced material may be challenged and removed. For the first time ever, new technology began to play a role in our everyday lives.
- Love Shines Through.
- Bewertung von Arztpraxen - Analyse des Ist-Zustands (German Edition).
- La Fille du déménageur (Black Moon nouvelles) (French Edition).
- beginning | meaning of beginning in Longman Dictionary of Contemporary English | LDOCE?
- Genesis 1 NIV - The Beginning - In the beginning God - Bible Gateway.
- “At the beginning” or “In the beginning”?;
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Video games gradually moved out of arcades and game rooms and moved into our homes, becoming the mainstream entertainment option they are in modern times. This is the exciting atmosphere in which Pendulo Studios was created in the year of , as a result of a decision by four close friends to become professionally devoted to their greatest hobby: graphic adventures.
Our first game was made using traditional methods with a team of just five people , and it was distributed on diskettes in the domestic market. In those early days, we established a set of parameters which have gradually become the hallmark of our company: a cartoon-like style, spectacular chromatics, an emphasis on details, charismatic characters and a balance between comedy and thrills.
Since then, we have moved forward slowly but surely, production by production: each new game has brought growth with it in every area of expertise, from creative design to the purely entrepreneurial side of our work. We have strengthened our team with artists and an involved technical staff , who not only complete their work with the highest quality, but have also managed to take on the same passion that we have always had in the work they do.
In the Beginning
We have combined our efforts with those of collaborators from around the world so that the sources of our creative work stretch beyond our borders, and today our games are translated into ten languages and distributed in more than twenty countries , from France and Germany to the United States and Australia.
We are growing little by little. However, we have never allowed the growth factor to have a big influence on the way we do our everyday work: we still make the games we like, the way we like them.